d3d_set_depth(depth)

Note: All 3D functions are restricted to registered users only.

 

depth = integer value

 

When you are drawing multiple primitives in code, you may want to draw something at a particular depth. You can use this function to temporarily set the depth for drawing to the value you assign.

 

Example #1:

d3d_set_depth(100);

 

Example #2:

// to draw 2 floors very close to each other

d3d_draw_floor(x, y, z, x+32, y+32, z, texture, 1, 1)

d3d_set_depth(depth-1)

d3d_draw_floor(x, y, z+1, x+32, y+32, z+1, texture, 1, 1)

 

Be aware that at the moment a new instance is drawn the depth is again set to the depth of that instance.

 

monkey dude - Revision #1