d3d_set_hidden(enable)

Note: All 3D functions are restricted to registered users only.

 

enable = True / False

 

When hidden surface removal is on, it basically means that only pixels that can be seen (not covered by other objects) will be drawn. Be aware that putting 2 large flat surfaces close together (ie 1 floor on top of another) is likely to cause some ugly effects. To solve this, you can manually assign depths to objects (the same variable as in 2D).

 

Example

d3d_set_hidden(true);

 

monkey dude - Revision #1