d3d_vertex_texture(x,y,z,xtex,ytex)

Note: All 3D functions are restricted to registered users only.

 

x = x coordinate of the vertex to add

y = y coordinate of the vertex to add

z = z coordinate of the vertex to add

xtex = horisontal component of the texture coordinate

ytex = vertical component of the texture coordinate

 

Example

d3d_vertex_texture(10,50,42, 0, 0.5);

 

This function adds a vertex with a texture coordinate to the primitive currently being drawn. It will be drawn with the current drawing colour and drawing alpha. The parameters xtex and ytex will usually lie between 0 and 1. 0 being the left/top of the texture and 1 being right/bottom of the texture. All points in between can be represented using a number between 0 and 1. You can however put a number greater than 1 if you want the texture to repeat along the surface. You must set texture_set_repeat(true) to achieve this effect.

 

monkey dude - Revision #1