d3d_vertex_texture_color(x,y,z,xtex,ytex,col,alpha)

Note: All 3D functions are restricted to registered users only.

 

x = x coordinate of the vertex to add

y = y coordinate of the vertex to add

z = z coordinate of the vertex to add

xtex = horisontal component of the texture coordinate

ytex = vertical component of the texture coordinate

col = colour of the point to be drawn

alpha = alpha of the point to be drawn

 

Example

d3d_vertex_txture_color(x+10,y+15,32,1,1,c_white,0.8);

 

This function adds a vertex with a texture to the primitive currently being drawn. It will be drawn with its own colour and alpha, specified in the function parameters. The parameters xtex and ytex will usually lie between 0 and 1. 0 being the left/top of the texture and 1 being right/bottom of the texture. All points in between can be represented using a number between 0 and 1. You can however put a number greater than 1 if you want the texture to repeat along the surface. You must set texture_set_repeat(true) to achieve this effect.

 

monkey dude - Revision #1