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mplay_data_mode(guaranteed) |
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guaranteed = true or false. True means the data will be sent in guaranteed mode, which is slower but is sure the data will arrive. False mean the data will be sent quickly but packets may be lost during the process.
Example
The above code tells game maker to send the data in non-guaranteed mode, which is master, and because often shared data is not important an occasional lost packet wouldn’t do much damage to the game flow.
gml_josea – Revision #1 |