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mplay_message_id() |
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This function is used in conjunction of mplay_message_receive(), this functions returns the id of the last message received, with this information you can determine what to do with message, for e.g. either updating a coordinate or receiving a chat string.
Example
You can see in the above example how we test if it can receive a message, because mplay_message_receive returns if there was a message. If there’s a new message we use a switch statement to take proper action based on what mplay_message_id returns. Sometimes you need to know also the name of the player who sent the message, useful for chat programs, and also the value of the message.
gml_josea – Revision #1 |