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mplay_message_send_guaranteed(player,id,val) |
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player = the target player to send the message, you can use either it’s string identifier or it’s number identifier. remember the player functions described before. Use 0 to send the message to everyone. id = the id number for the message, it can be any real number. val = the data to be sent within the message.
Example
Works exactly the same way as mplay_message_send(player,id,val), the only difference is that the message is guaranteed to be received, however, this is slow so it's not recommended for continual high speed data.
gml_josea – Revision #1 |